Troll UE4 demo

Troll


During my time at Goodbye Kansas (2018-2019) as junior technical artist, I had the opportunity to work on Epics Troll-demo. Together with colleagues from Epic, I worked on the fx of the ferries. It was my first contact with the new particle-system Niagara but I had a lot of fun learning this powerful tool. Furthermore, I created an uber-shader, that was used on almost every asset, and helped my film-colleagues out when they run into Unreal-problems.
It was an amazing journey for me, meeting lots of talented people and got a glance how Epic develops their Unreal-Engine.